trust me eve's online framework is not bullshit at all !, it is more powerfull than any other game server there is for MMO

, look it this way wow server is in fact a cluster of many many servers,and many realms, 2 or three servers host a realm or so, yea there are 10 million people or what so ever playing wow, but only a maximum of 5000-10000 people on one realm, and realm to realm pvp is almost impossible as i know (haven't played wow fro 4 years now so i'm not up to date

)...now look into eve, one single realm can host 1 milion people... and the universe of eve is astronomically larger than any map developed by blizzard for wow

so that is not a bullshit,it has load balancing, if a server is full it transfers you to another (same realm) and you can't even notice, in fact if you take "my warcraft studio" you can actually save a map of wow, then import it into 3d studio, milkshape or blender, and you will see a tiny little map, medium poly

back on topic, using raknet and irrklang won't do so much good on a commercial project
as for physics i recommend irrPhysx, it's a wrapper of nvidia's physx, easy to learn, as easy as irrlicht can be, the community will help you with anything, and you can find lots of examples for it

, newton physics has an wrapper for irrlicht too, it integrates perfectly, but i don't know the developement stage of it

i don't recommend ODE and BULLET because their learning curve is way to slow

but for an mmo i've tested following engines: CrystalSpace : hard to learn, code is a mess, once you learn it well maybe it will be straight forward for developing an decent mmo, OGRE: hard to learn but it is very efficient and has lots of potential, license is a crap

, Panda3D : not as easy as irrlicht, but it is very powerfull, combined with twisted me and my colleague managed to make a gameserver, a realmserver and some basic movements in the world in a matter of hours

, it isn't limited because you can code anything in python from gui to network handlers and so on

, and finally Irrlich: nice code, easy to read, easy to learn and easy to code with, community is great, constant upgrades and lots of features, zlib license is great for commercial purposes, lots of tools for it, nice integration with blender via irrb
i've suggested panda3d because it is mmorpg proven

and has all the basics you need to start one, of course you'll need lots of python knowledge, c++ programming is possible with it too but it isn't so nice

all in all, i'm still loyal to irrlicht hehe, so hope you bring this world to reality
and a last word on this post, my team back in those days was formed mostly from russian programmers, and let me tell you they're the best programmers i've seen so far
